Termination Reason: Namespace SIGNAL, Code 0xb Termination Signal: Segmentation fault: 11 Path: /Users/USER/Desktop/*/ibraini3D.app/Contents/MacOS/ibraini 3D Here is the error report from the previous execution of the app on the High Sierra machine that crashed. We are installing the same version of Unity on the High Sierra machine and will see the M1 machine can access the build. When I try to open it on the High Sierra computer it doesn't crash but it sits there for minutes and never opens.
I created a build on the M1 computer using architecture Intel 64 bit + Apple Silicon. I installed 2020.3.0f1 in Unity Hub on the M1 computer. This happens with all three architectures. However when trying to run them on the High Sierra computer the apps close before they launch and produce a really long error report to send to Apple.īasically what is created on the High Sierra computer doesn't run on the M1 computer and vice versa. I decided to create the build on the M1 computer using all architectures. The same thing happens when I build the app on the High Sierra machine with architectures Intel 64 bit and Apple Silicon. However when I try to open the build on the M1 computer I get the following error window. After building the apps on my High Sierra machine with architecture Intel 64 bit + Apple Silicon, the runs as expected. I upgraded to 2020.2.7f1 on both computers, the latest 2020 stable version in Unity Hub. I checked out this website and saw that the earliest version that supposed is Silicon ready is 2020.2.0a21. I assumed the problem was with Apple Silicon. I tried newer versions of Unity but they still froze. Unity kept freezing when I tried to open a 2019.4 project on the M1.
We had to upgrade our computer so we purchased a Mac Mini M1 computer.
They were developed on a machine running High Sierra. I have several 2019.4 apps that I want to upload to the Mac App Store.